NPC App [Daybreak]
Dec. 13th, 2019 08:56 amNAME: Quinn
CONTACT:
Quinn2win
OTHER CHARACTER(S) IN GAME: None
CANON INFORMATION
CHARACTER NAME: Ako Yuhara
CANON: Original (Aegis Academy)
CHARACTER INFORMATION:
In a world much like our own, back in the 80s, humanity stumbled upon a massive network of underground tunnels, full of horrifying monsters which immediately surged upwards to the surface to wage brutal war with mankind. The only ray of hope was a second race of creatures from the Deep which were capable of forming symbiotic relationships with humans, giving them endless variations of supernatural powers. These Hosts were humanity's greatest weapon and last line of defense against the Deep Ones.
None of that matters much to Ako Yuhara, though, since she isn't a Host, nor does she ever intend to become one.
2015, about 30 years after the first breach of the Deeps. Ako was ten years old, by all accounts a fairly ordinary grade schooler, if one who showed signs of remarkable talent at martial arts. The moment that her life changed was something that happened not at her school, but at the middle school across the street, attended her older sister Kohaku. In a horrifying incident, a Deep One burrowed its way to the surface directly under the school grounds, laying waste to the campus. The other kids fled in terror, but Ako was immediately captivated by the sight of the dreadful creature, which couldn't be stopped by anything short of a full-scale military intervention. To put the feeling into words, she thought it looked unbelievably strong, and that she couldn't rest until she beat the shit out of it.
Of course, being ten, she had no way of fighting that particular Deep One, but that didn't stop Ako from dedicating her life to pursuit of absolute strength. Over the next three years, her unrefined talent exploded into the status of an out-and-out prodigy. She studied multiple martial arts, quickly outpacing her teachers in all of them. Already capable of trouncing all her peers, she started punching higher and higher above her own age bracket. When her sister became a Host, Ako trained her to use the sword herself, beating her regularly despite having no Host powers of her own. Before she knew it, she was fighting adults and winning with stunning consistency. Her strength, reflexes, and skills pushed the limits of common sense, as she rose from obscurity to become one of the strongest fighters in all of Japan, despite her youth.
In short, it was boring. Ako was getting tired of winning all the time, and was pushing close to the limit of how much she could push her own strength by fighting humans. Even among Hosts, she struggled to find opponents who could push her skills any further. So, her life plan finally came full circle: What began with the Deep Ones would have to end with the Deep Ones. Bringing with her only some rations, a longbow, and a sword carved from a Deep One's tooth, Ako ventured into the Deeps herself.
In the monster-infested underground, Ako finally found the challenges she was seeking. The deeper she traveled, the more terrifying monsters she found. She fought many, and even killed some of them, but finally met her match when she was found by one of the subterannean world's elites - the Deep Magi. In that long, bloody battle, she nearly lost her life, fleeing with a dozen grievous wounds. The worst of them left a massive scar across her chest. Following her defeat, she returned to the surface, but her last battle against the Deep Magus burned in her memory. Some day, she would return, and she would give that thing a scar to match the one she got from it.
The story stands with Ako having just returned to the surface, and heading over to Aegis Monster Hunter Academy to check in on Kohaku's progress.
AU INFORMATION
AU CHARACTER NAME: Ako Yuhara
AGE: 15
PLOT LINK: I don't have a specific link, but her plot role is to show up unexpectedly and get Kohaku out of her funk with a training arc.
ROLE IN SETTING: Unpowered human, unaffiliated. Combat mentor to Kohaku and daemon hunter, although she does it for thevine challenge rather than as a job.
AU BACKSTORY:
- Was present for the daemon attack that Kohaku's symbiote came from, at age 10. Saw the biggest daemon, wanted to fight it and win.
- Became a battle prodigy until she could defeat most available adults in one-on-one combat, got bored with fighting humans and turned her attention to the Outlands.
- The same man who forged Kohaku's katana forged Ako an enormous greatsword out of the same material.
- Now armed, Ako wandered off into the Outlands to test her prowess against the daemons.
- Finally found a daemon far beyond her own abilities, escaped the fight with her life but with new scars to show for it.
- Caught word of Daybreak's battle against the mind flayers, realized that Kohaku was likely involved, and returned to humanity.
- Returned to Earth to crash the party at Daybreak as a family visitor in order to check up on her sister.
Goals: Having heard about Kohaku's run-in with the mind flayers and its fallout, Ako's goal is to snap Kohaku out of her
POWERS:
RP SAMPLE
1. WHAT DO YOU MOST HOPE TO ACCOMPLISH?
Oh, that's easy! I want to be the strongest fighter in the world. No, wait, that's too small! I wanna be able to beat anything in the Outlands, too. As long as there's something out there that's stronger than me, I'm not done.
2. WHAT ARE YOU WILLING TO SACRIFICE TO ACHIEVE THIS?
Everything, obviously. What's the point of a goal if you won't give up everything for it?
Actually, maybe not ramen. If I had to give up ramen, maybe it's not worth it. (joke)
4. WHAT IS TO BECOME OF THOSE WHO OPPOSE THIS GOAL?
Hahahaha, bring it on! If anyone thinks I don't have what it takes, let 'em try and stop me! If they can beat me, it'll only make me want to fight even more.
6. WHY IS THIS GOAL IMPORTANT TO YOU?
I dunno. I think I was always like this? Oh, but I remember the first time I saw a daemon, that might've been it. I had never seen something so big that it cast a shadow on me before, and I knew right then and there that I had to beat it some day. I was ten, and I was weak as hell, and I think that specific daemon's probably dead already, but that was my starting point.
7. IF YOUR GOAL WERE TO BECOME IMPOSSIBLE TO ACHIEVE, WHAT WOULD YOU DO?
Easy one! I'd try anyway. There's no reason to give up on becoming the strongest just because it's impossible. That just means I can keep getting stronger until I die!
9. WHAT WILL YOU DO AFTER YOU HAVE ACHIEVED YOUR GOAL?
What?
CONTACT:
OTHER CHARACTER(S) IN GAME: None
CANON INFORMATION
CHARACTER NAME: Ako Yuhara
CANON: Original (Aegis Academy)
CHARACTER INFORMATION:
In a world much like our own, back in the 80s, humanity stumbled upon a massive network of underground tunnels, full of horrifying monsters which immediately surged upwards to the surface to wage brutal war with mankind. The only ray of hope was a second race of creatures from the Deep which were capable of forming symbiotic relationships with humans, giving them endless variations of supernatural powers. These Hosts were humanity's greatest weapon and last line of defense against the Deep Ones.
None of that matters much to Ako Yuhara, though, since she isn't a Host, nor does she ever intend to become one.
2015, about 30 years after the first breach of the Deeps. Ako was ten years old, by all accounts a fairly ordinary grade schooler, if one who showed signs of remarkable talent at martial arts. The moment that her life changed was something that happened not at her school, but at the middle school across the street, attended her older sister Kohaku. In a horrifying incident, a Deep One burrowed its way to the surface directly under the school grounds, laying waste to the campus. The other kids fled in terror, but Ako was immediately captivated by the sight of the dreadful creature, which couldn't be stopped by anything short of a full-scale military intervention. To put the feeling into words, she thought it looked unbelievably strong, and that she couldn't rest until she beat the shit out of it.
Of course, being ten, she had no way of fighting that particular Deep One, but that didn't stop Ako from dedicating her life to pursuit of absolute strength. Over the next three years, her unrefined talent exploded into the status of an out-and-out prodigy. She studied multiple martial arts, quickly outpacing her teachers in all of them. Already capable of trouncing all her peers, she started punching higher and higher above her own age bracket. When her sister became a Host, Ako trained her to use the sword herself, beating her regularly despite having no Host powers of her own. Before she knew it, she was fighting adults and winning with stunning consistency. Her strength, reflexes, and skills pushed the limits of common sense, as she rose from obscurity to become one of the strongest fighters in all of Japan, despite her youth.
In short, it was boring. Ako was getting tired of winning all the time, and was pushing close to the limit of how much she could push her own strength by fighting humans. Even among Hosts, she struggled to find opponents who could push her skills any further. So, her life plan finally came full circle: What began with the Deep Ones would have to end with the Deep Ones. Bringing with her only some rations, a longbow, and a sword carved from a Deep One's tooth, Ako ventured into the Deeps herself.
In the monster-infested underground, Ako finally found the challenges she was seeking. The deeper she traveled, the more terrifying monsters she found. She fought many, and even killed some of them, but finally met her match when she was found by one of the subterannean world's elites - the Deep Magi. In that long, bloody battle, she nearly lost her life, fleeing with a dozen grievous wounds. The worst of them left a massive scar across her chest. Following her defeat, she returned to the surface, but her last battle against the Deep Magus burned in her memory. Some day, she would return, and she would give that thing a scar to match the one she got from it.
The story stands with Ako having just returned to the surface, and heading over to Aegis Monster Hunter Academy to check in on Kohaku's progress.
AU INFORMATION
AU CHARACTER NAME: Ako Yuhara
AGE: 15
PLOT LINK: I don't have a specific link, but her plot role is to show up unexpectedly and get Kohaku out of her funk with a training arc.
ROLE IN SETTING: Unpowered human, unaffiliated. Combat mentor to Kohaku and daemon hunter, although she does it for the
AU BACKSTORY:
- Was present for the daemon attack that Kohaku's symbiote came from, at age 10. Saw the biggest daemon, wanted to fight it and win.
- Became a battle prodigy until she could defeat most available adults in one-on-one combat, got bored with fighting humans and turned her attention to the Outlands.
- The same man who forged Kohaku's katana forged Ako an enormous greatsword out of the same material.
- Now armed, Ako wandered off into the Outlands to test her prowess against the daemons.
- Finally found a daemon far beyond her own abilities, escaped the fight with her life but with new scars to show for it.
- Caught word of Daybreak's battle against the mind flayers, realized that Kohaku was likely involved, and returned to humanity.
- Returned to Earth to crash the party at Daybreak as a family visitor in order to check up on her sister.
Goals: Having heard about Kohaku's run-in with the mind flayers and its fallout, Ako's goal is to snap Kohaku out of her
POWERS:
- Natural Warrior: Despite possessing no supernatural abilities, Ako displayed a natural aptitude for combat from an early age. She learns techniques quickly and is constantly motivated to become stronger. Her natural talents and instincts are multiplied by relentless determination and endurance, barely ever stopping to rest as she continues to further her craft. By age 15, her ability to fight pushes the limits of mundane human ability, and she can win fights even against those who aren't fully human.
- Daemon Blade: Ako's primary weapon is a massive greatsword, carved out of the same daemon carapace as Kohaku's katana. It's sharper, lighter, and more durable than steel, making it a worthy weapon for facing the terrors of the Outlands.
RP SAMPLE
1. WHAT DO YOU MOST HOPE TO ACCOMPLISH?
Oh, that's easy! I want to be the strongest fighter in the world. No, wait, that's too small! I wanna be able to beat anything in the Outlands, too. As long as there's something out there that's stronger than me, I'm not done.
2. WHAT ARE YOU WILLING TO SACRIFICE TO ACHIEVE THIS?
Everything, obviously. What's the point of a goal if you won't give up everything for it?
Actually, maybe not ramen. If I had to give up ramen, maybe it's not worth it. (joke)
4. WHAT IS TO BECOME OF THOSE WHO OPPOSE THIS GOAL?
Hahahaha, bring it on! If anyone thinks I don't have what it takes, let 'em try and stop me! If they can beat me, it'll only make me want to fight even more.
6. WHY IS THIS GOAL IMPORTANT TO YOU?
I dunno. I think I was always like this? Oh, but I remember the first time I saw a daemon, that might've been it. I had never seen something so big that it cast a shadow on me before, and I knew right then and there that I had to beat it some day. I was ten, and I was weak as hell, and I think that specific daemon's probably dead already, but that was my starting point.
7. IF YOUR GOAL WERE TO BECOME IMPOSSIBLE TO ACHIEVE, WHAT WOULD YOU DO?
Easy one! I'd try anyway. There's no reason to give up on becoming the strongest just because it's impossible. That just means I can keep getting stronger until I die!
9. WHAT WILL YOU DO AFTER YOU HAVE ACHIEVED YOUR GOAL?
What?