strongestimouto: (SURRENDER AND FACE TO BLOODSHED)
NAME: Quinn
CONTACT: [plurk.com profile] Quinn2win
OTHER CHARACTER(S) IN GAME:
None

CANON INFORMATION

CHARACTER NAME: Ako Yuhara
CANON: Original (Aegis Academy)
CHARACTER INFORMATION:
In a world much like our own, back in the 80s, humanity stumbled upon a massive network of underground tunnels, full of horrifying monsters which immediately surged upwards to the surface to wage brutal war with mankind. The only ray of hope was a second race of creatures from the Deep which were capable of forming symbiotic relationships with humans, giving them endless variations of supernatural powers. These Hosts were humanity's greatest weapon and last line of defense against the Deep Ones.

None of that matters much to Ako Yuhara, though, since she isn't a Host, nor does she ever intend to become one.

2015, about 30 years after the first breach of the Deeps. Ako was ten years old, by all accounts a fairly ordinary grade schooler, if one who showed signs of remarkable talent at martial arts. The moment that her life changed was something that happened not at her school, but at the middle school across the street, attended her older sister Kohaku. In a horrifying incident, a Deep One burrowed its way to the surface directly under the school grounds, laying waste to the campus. The other kids fled in terror, but Ako was immediately captivated by the sight of the dreadful creature, which couldn't be stopped by anything short of a full-scale military intervention. To put the feeling into words, she thought it looked unbelievably strong, and that she couldn't rest until she beat the shit out of it.

Of course, being ten, she had no way of fighting that particular Deep One, but that didn't stop Ako from dedicating her life to pursuit of absolute strength. Over the next three years, her unrefined talent exploded into the status of an out-and-out prodigy. She studied multiple martial arts, quickly outpacing her teachers in all of them. Already capable of trouncing all her peers, she started punching higher and higher above her own age bracket. When her sister became a Host, Ako trained her to use the sword herself, beating her regularly despite having no Host powers of her own. Before she knew it, she was fighting adults and winning with stunning consistency. Her strength, reflexes, and skills pushed the limits of common sense, as she rose from obscurity to become one of the strongest fighters in all of Japan, despite her youth.

In short, it was boring. Ako was getting tired of winning all the time, and was pushing close to the limit of how much she could push her own strength by fighting humans. Even among Hosts, she struggled to find opponents who could push her skills any further. So, her life plan finally came full circle: What began with the Deep Ones would have to end with the Deep Ones. Bringing with her only some rations, a longbow, and a sword carved from a Deep One's tooth, Ako ventured into the Deeps herself.

In the monster-infested underground, Ako finally found the challenges she was seeking. The deeper she traveled, the more terrifying monsters she found. She fought many, and even killed some of them, but finally met her match when she was found by one of the subterannean world's elites - the Deep Magi. In that long, bloody battle, she nearly lost her life, fleeing with a dozen grievous wounds. The worst of them left a massive scar across her chest. Following her defeat, she returned to the surface, but her last battle against the Deep Magus burned in her memory. Some day, she would return, and she would give that thing a scar to match the one she got from it.

The story stands with Ako having just returned to the surface, and heading over to Aegis Monster Hunter Academy to check in on Kohaku's progress.


AU INFORMATION

AU CHARACTER NAME: Ako Yuhara
AGE: 15
PLOT LINK: I don't have a specific link, but her plot role is to show up unexpectedly and get Kohaku out of her funk with a training arc.
ROLE IN SETTING: Unpowered human, unaffiliated. Combat mentor to Kohaku and daemon hunter, although she does it for the vine challenge rather than as a job.
AU BACKSTORY:
- Was present for the daemon attack that Kohaku's symbiote came from, at age 10. Saw the biggest daemon, wanted to fight it and win.
- Became a battle prodigy until she could defeat most available adults in one-on-one combat, got bored with fighting humans and turned her attention to the Outlands.
- The same man who forged Kohaku's katana forged Ako an enormous greatsword out of the same material.
- Now armed, Ako wandered off into the Outlands to test her prowess against the daemons.
- Finally found a daemon far beyond her own abilities, escaped the fight with her life but with new scars to show for it.
- Caught word of Daybreak's battle against the mind flayers, realized that Kohaku was likely involved, and returned to humanity.
- Returned to Earth to crash the party at Daybreak as a family visitor in order to check up on her sister.

Goals: Having heard about Kohaku's run-in with the mind flayers and its fallout, Ako's goal is to snap Kohaku out of her

POWERS:

  • Natural Warrior: Despite possessing no supernatural abilities, Ako displayed a natural aptitude for combat from an early age. She learns techniques quickly and is constantly motivated to become stronger. Her natural talents and instincts are multiplied by relentless determination and endurance, barely ever stopping to rest as she continues to further her craft. By age 15, her ability to fight pushes the limits of mundane human ability, and she can win fights even against those who aren't fully human.
  • Daemon Blade: Ako's primary weapon is a massive greatsword, carved out of the same daemon carapace as Kohaku's katana. It's sharper, lighter, and more durable than steel, making it a worthy weapon for facing the terrors of the Outlands.


RP SAMPLE

1. WHAT DO YOU MOST HOPE TO ACCOMPLISH?
Oh, that's easy! I want to be the strongest fighter in the world. No, wait, that's too small! I wanna be able to beat anything in the Outlands, too. As long as there's something out there that's stronger than me, I'm not done.

2. WHAT ARE YOU WILLING TO SACRIFICE TO ACHIEVE THIS?
Everything, obviously. What's the point of a goal if you won't give up everything for it?

Actually, maybe not ramen. If I had to give up ramen, maybe it's not worth it. (joke)

4. WHAT IS TO BECOME OF THOSE WHO OPPOSE THIS GOAL?
Hahahaha, bring it on! If anyone thinks I don't have what it takes, let 'em try and stop me! If they can beat me, it'll only make me want to fight even more.

6. WHY IS THIS GOAL IMPORTANT TO YOU?
I dunno. I think I was always like this? Oh, but I remember the first time I saw a daemon, that might've been it. I had never seen something so big that it cast a shadow on me before, and I knew right then and there that I had to beat it some day. I was ten, and I was weak as hell, and I think that specific daemon's probably dead already, but that was my starting point.

7. IF YOUR GOAL WERE TO BECOME IMPOSSIBLE TO ACHIEVE, WHAT WOULD YOU DO?
Easy one! I'd try anyway. There's no reason to give up on becoming the strongest just because it's impossible. That just means I can keep getting stronger until I die!

9. WHAT WILL YOU DO AFTER YOU HAVE ACHIEVED YOUR GOAL?
What?
strongestimouto: (Default)
P L A Y E R;
NAME: Prof
AGE: 30
PLAYER JOURNAL: [personal profile] prof
TIMEZONE: Central US
CONTACT: [plurk.com profile] ProfessorProf
OTHER CHARACTERS PLAYED: Reimu Hakurei

C H A R A C T E R;
NAME: Ako Yuhara
CANON: Original
POINT IN CANON: Shortly before arriving at Aegis Academy
AGE: 14
APPEARANCE: PB. Lacking the giant hoop, and usually wearing either a pair of ragged jeans and whatever the nearest t-shirt was when she woke up, or a Street Fighter-esque tattered karate gi. Has a long, nasty scar running from her left shoulder to the right of her stomach. Japanese, 5'3", shredded. Age 14.

CANON HISTORY:
In a world much like our own, back in the 80s, humanity stumbled upon a massive network of underground tunnels, full of horrifying monsters which immediately surged upwards to the surface to wage brutal war with mankind. The only ray of hope was a second race of creatures from the Deep which were capable of forming symbiotic relationships with humans, giving them endless variations of supernatural powers. These Hosts were humanity's greatest weapon and last line of defense against the Deep Ones.

None of that matters much to Ako Yuhara, though, since she isn't a Host, nor does she ever intend to become one.

2015, about 30 years after the first breach of the Deeps. Ako was ten years old, by all accounts a fairly ordinary grade schooler, if one who showed signs of remarkable talent at martial arts. The moment that her life changed was something that happened not at her school, but at the middle school across the street, attended her older sister Kohaku. In a horrifying incident, a Deep One burrowed its way to the surface directly under the school grounds, laying waste to the campus. The other kids fled in terror, but Ako was immediately captivated by the sight of the dreadful creature, which couldn't be stopped by anything short of a full-scale military intervention. To put the feeling into words, she thought it looked unbelievably strong, and that she couldn't rest until she beat the shit out of it.

Of course, being ten, she had no way of fighting that particular Deep One, but that didn't stop Ako from dedicating her life to pursuit of absolute strength. Over the next three years, her unrefined talent exploded into the status of an out-and-out prodigy. She studied multiple martial arts, quickly outpacing her teachers in all of them. Already capable of trouncing all her peers, she started punching higher and higher above her own age bracket. When her sister became a Host, Ako trained her to use the sword herself, beating her regularly despite having no Host powers of her own. Before she knew it, she was fighting adults and winning with stunning consistency. Her strength, reflexes, and skills pushed the limits of common sense, as she rose from obscurity to become one of the strongest fighters in all of Japan, despite her youth.

In short, it was boring. Ako was getting tired of winning all the time, and was pushing close to the limit of how much she could push her own strength by fighting humans. Even among Hosts, she struggled to find opponents who could push her skills any further. So, her life plan finally came full circle: What began with the Deep Ones would have to end with the Deep Ones. Bringing with her only some rations, a longbow, and a sword carved from a Deep One's tooth, Ako ventured into the Deeps herself.

In the monster-infested underground, Ako finally found the challenges she was seeking. The deeper she traveled, the more terrifying monsters she found. She fought many, and even killed some of them, but finally met her match when she was found by one of the subterannean world's elites - the Deep Magi. In that long, bloody battle, she nearly lost her life, fleeing with a dozen grievous wounds. The worst of them left a massive scar across her chest. Following her defeat, she returned to the surface, but her last battle against the Deep Magus burned in her memory. Some day, she would return, and she would give that thing a scar to match the one she got from it.

The story stands with Ako having just returned to the surface, and heading over to Aegis Monster Hunter Academy to check in on Kohaku's progress.

CANON PERSONALITY:
Ako is someone who spends her life looking upwards. She lived relatively normally right up until she was given something to strive for - in her case, a ravenous killing machine the size of a bus - and then she dropped everything to dedicate every fiber of her being to climbing that mountain. With her original target out of sight, she measured her progress in terms of smaller peaks still above her, in the form of other people stronger than her. Each time, she set her sights, improved herself until she crushed her target, then picked the next stronger person in reach to do it all over again.

While this mindset keeps her almost obessively motivated, it also means Ako has a tendency to get tunnel vision. When she focuses on one thing, she loses sight of everything else. This even includes other goals - the reason she floundered when she stopped being able to find humans who could challenge her was that she got lost in each of the smaller goals that she set for herself on the way to becoming strong, and in the process she forgot about the overarching goal of becoming strong enough to fight monsters. The immediate target blinds Ako not only to what's around her, but also to what's beyond that target.

All this talk of strength and goals and self-improvement creates an image of someone who's all serious all the time, but that's not accurate at all - Ako does what she loves, and it just so happens that what she loves is getting stronger and seeing herself overcome obstacles. But beyond that, she loves lots of other things, most of them asinine. She loves taking pointless risks just to see if she can pull off improbable things. She loves getting really invested in low-stakes competitions, even when they're things she's terrible at. She likes doing simple things in the most convoluted, absurd way possible - never send a text when you can fasten a message to an arrow and fire it into something near the person you want to contact instead. To assign a theme, Ako enjoys filling life with needless, over-the-top hot-blooded embellishment and doing absurd things just because she can.

Between her chaotic mess of half-formed hobbies and her obsession with becoming stronger, Ako bounces between carefree thrillseeking and relentless training and fighting at the drop of a hat. From the outside, it might look like she has some kind of strategy for how to pace herself, but the fact is that she doesn't, at all. Her self-improvement regimen is motivated largely by haphazard moment-to-moment whims. It wouldn't work at all if she wasn't absurdly talented - in the field of fighting and physical prowess, at least, she's never needed to do anything more complex than winging it, because everything comes so easily to her. As a result, she can find it a little hard to relate to the experiences of people who had to work hard to get where they are. What's easy for her must be easy for other people, right? Right?

That last point makes her a bit of an odd choice for Kohaku's teacher. The fact of the matter is, Kohaku needed a combat teacher, and Ako knew her well and was willing to help. What she lacked in educational skills she made up for with raw martial skill - a lot of Kohaku's training was just relentless, intense melee combat, while Kohaku's Host powers evolved as an instinctual response to the pressure. Ako really isn't a very good combat teacher, when it comes down to it - she maintains the role because she thinks it's fun, and vanished off into the Deeps without a second thought when she got distracted.

Ako's relationship with her sister is a strange and somewhat layered one. She semi-regularly calls Kohaku her 'brother', not out of any intention to misgender but as a runing joke due to the years she spent at an all-boys school. When she hasn't seen Kohaku in a while, she has a policy of ambushing her in the most over-the-top way possible, so as to measure how her combat skills have improved. The rest of the time, though, she hangs out with her totally casually, as if they weren't absurd teacher and mildly-terrified pupil the rest of the time, almost as if they were ordinary sisters. Ako's total dominion over Kohaku in all martial arts doesn't mean their dynamic is entirely one-sided, either - in any competition OTHER than fighting, be it video games, tests of luck, or arguments, Kohaku invariably prevails.

She can seem like it occasionally, but Ako is not an angry person. When losing at things, especially trivial and stupid things, she can get very loudly frustrated, and occasionally cause a bit of property damage, but that's usually the end of it. She doesn't hold on to anger, she just tantrums for a bit and then quickly bounces back. Combat alone, however, falls into its own category here - she's never been frustrated at all by losing a fight. On the contrary, losing a fight is exciting and wonderful, because it gives her a new immediate goal. If anything, she's more frustrated by winning too many fights. Unless it's against someone who beat her before, victory doesn't serve much of a purpose - it just means that her opponent was weaker than her, which doesn't help her measure her own power or become stronger. Paradise for Ako would be an endless series of foes who defeat her, and who she later overcomes and defeats in turn.

POINT OF DEPARTURE:

Despite the fact that her life was directed towards her obsessive violence treadmill in a single dramatic moment, it's fairly unlikely that an infiltration would see a more reserved, peaceful Ako. Seeing the Deep One didn't change Ako, it was something that was going to eventually happen sooner or later. She just needed a target, or an excuse. One way or another, Ako would eventually witness something beyond her, and go "I'm gonna fight that".

What could change is Ako's ability to reach the absurd summits she's reached in the alpha timeline. Even hosts aside, the setting of Aegis Academy isn't purely founded in realism, so for a teenager to fight adults and superheroes and win through talent and determination isn't completely out of the realm of reason. An Ako from a more grounded reality might end up just being a locally-infamous delinquent, beating up other teenagers instead of ruling the domain of martial arts. Paradoxically, this might be what mellows her out a bit - Real Ako's desperation to find worthy opponents kept escalating because she kept blowing past all of her goals. If she wasn't as invincible, then some goals could stay in the distance for years, or for her entire life. Looking at the same targets for a long time, without catapulting towards or past them at lightning speed, might help stabilize her personality a bit. Not a lot, but a bit.

VETERAN?: No

ABILITIES:
No supernatural abilities whatsoever. However, extremely fast and strong, and an improbable martial arts genius - skill in unarmed, sword, and bow combat borders on the physically impossible.

INVENTORY: Longbow, quiver, and a sword forged from a monster tooth - like the one her sister carries, but bigger.
ANYTHING ELSE WE SHOULD KNOW? Connected to already-apped OC Kohaku Yuhara, with permission from the player.

M A R K S;
JUSTIFICATION:
Chariot: The gimme choice. Ako is impulsive, relentless, and full of energy, always charging forwards towards more reckless challenges for unclear reasons.
Devil: The Devil tarot represents the negative binding forces from within, including fear, uncertainty, and addiction. I'm here suggesting the latter - Ako is a junkie, addicted to her own treadmill of self-improvement and meaningless violence.
Sun: For all that her life is defined by violence, Ako is also an extremely positive person. Hard to keep down, usually having fun, full of energy and vitality.

VETO: I'm good.

S A M P L E S;
ACTIONSPAM SAMPLE: Thread from previous game
PROSE SAMPLE: Threads from TDM
One more for good measure
strongestimouto: (fight fIGHT FIGHT FIGHT FIGHT)
Appearance

(PB: Sui, Double Arts. At least until I get some proper art done.)

Lacking the giant hoop, and usually wearing either a pair of ragged jeans and whatever the nearest t-shirt was when she woke up, or a Street Fighter-esque tattered karate gi. Japanese, 5'3", shredded. Age 14.

High Concept
An inversion of the cliche 'cute little sister' anime character. Absurdly powerful, taught her older sibling in the ways of violence. Obsessed with fighting stronger and stronger opponents. A vulgar idiot.

First Impressions
Short, but has the presence and aura of someone much taller. Spends a lot of time looming from high places, like rooftops. Usually found in a perpetual good mood, up for anything. Intensity levels seldom fall below 100%. Loud, kicks open doors. Her hair is a mess. Smells of sweat and violence.

Who Will Win In A Fight
Ako is young and has no supernatural abilities, but she's an unparalleled martial arts prodigy within her setting, regularly fighting people who DO have superpowers and coming out on top. Hobbyist monster hunter, equally capable with fist, sword, or bow. Can't punch out a god, but unless your superpowers make it actually impossible for a mundane human to beat you, she'll probably have at least a decent go at it.

Permissions
Fourth-Walling - Doesn't even make much sense, being an OC.
Sensitive Topics - Nothing's particularly off-limits for discussion.
Violence - As much as possible, but let's ideally restrict it to the fighting kind of violence, not, like, torture and stuff.
Murder - Plot it out with me in advance.
Romance - Dubiously likely, but if it happens, I guess it happens. Her preference is for the extremely powerful.
Sexual Content - Off the table.

Profile

strongestimouto: (Default)
Ako Yuhara

December 2019

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